My name is Benjamin, and my drive is to bring impactful, creative visions to life without compromise. I believe that beautiful experiences are most successfully realized through beautiful systems and processes.

Galactic Trader

RTS resource management game, built in Unity.
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I worked with a small team of highly skilled developers to produce this project in 48 hours for the Global Game Jam 2018. My primary role was as systems programmer, implementing most of the games under-the-hood features.

Our post mortem process reflection video can be found here.

Team:
Andrei Shulgach
Sam Batista
Benjamin Klopcic

Ember of Elysium

Point and click web game, built with Phaser API.
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Ember of Elysium is a game I built for a project on storytelling. While the gameplay simple, this system still represents a very large effort. I took the opportunity to create a set of dynamic tools that were then used to stage what is ultimately an event driven experience.

Pull The Lever

Interactive web project, built with Phaser API.
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This project was built as an exercise in intuitive interaction design. Careful, it can be addicting!

Embers of Babylon

Isometric world-builder, created with Phaser API.
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This project was my first foray into isometric games. I love me a good castle, so I decided to create an experience that allows users to build their own castles.

In the building of the engine for this project, I came up with solutions to several difficult interactive challenges. I designed the interaction grid mechanic as a way for users to take advantage of the full range of the isometric worldspace. While the standard ray-cast method of doing this is slick it is also very limiting. I additionally created a grid rotation mechanic, allowing users to view details of all sides of the topography.

This project became the first prototype for a game that I have now spent over a year developing, which utilizes some of these techniques in a much more robust system, for a much more immersive experience.

Message Encrypter

Interactive web project, built with jQuery.
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This is a message encryption/decryption program I wrote. The underlying process is the same as the WWII enigma machine algorithm, but with a simplified front-end for user friendliness. The challenge I set for myself was to take a very unintuitive system (the engima machine) and make a version of it that anyone could use without instruction.